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Overhauling My Scoring Criteria

Overhauling My Scoring Criteria

When I started the “Let’s Adventure!” series I devised a scoring system that I thought would meaningfully allow me to rate the games I was playing in a fair and balanced way:

Atmosphere: This will focus on how the game makes you feel while you’re playing it and includes inputs such as Music, Sound Effects, Graphics, Cut Scenes and overall quality.
Max Points: 20

Story: Adventure games are very story-driven, and as such the story needs to be evaluated as a top-level criteria. Focus will be on Quality, Immersion, Complexity, Progression and Pacing.
Max Points: 25

Experience: How much Fun was the game? Was the Difficulty too high/low? Were the puzzles a Challenge or were they repetitive and felt derivative and lazy? Was there any introduction for the player or are you dropped in blind?
Max Points: 15

Impact: Did you enjoy the overall experience? Would you play this again? Would you want to know more about this world and its characters in subsequent adventures?
Max Points: 10

For the first 84 games in this series, this was the rating system I used. What I learned pretty early on was that I didn’t really have a very good set of evaluation criteria, and since my score only went up to 70 and I was generating a percentage score, it wasn’t very balanced.

Nothing’s set in stone, so now’s as good a time as any to correct this misstep and revise the scoring system for the remainder of the series.

New Scoring System

In an attempt to improve the overall rating system used for the series I’ve decided to expand the categories and make the total score out of 100. I’ve also included some more opinionated criteria to allow me to boost games that I personally enjoyed - even if they’re less critically acclaimed.

[15] Graphics
The overall visual experience of the game can include background art, character models, game interface, cutscenes, inventory design and basically anything that you can see while playing the game.

[10] Sound
What do you hear? Is there ambient music or background noise? If the game is voiced are the actors giving it their all or phoning it in? Are sound effects present and enhancing the experience, or jarring/distracting.

[25] Plot / Progression
What’s the quality of the overarching story in this game? Does it grab your attention and hold it or is it sort of “just there” as a forced reason for you to interact with this virtual world? How does the plot progress, and does everything wrap up at the end? When the game is over do you feel satisfied and want to learn more about this world and its inhabitants?

[15] Characters / Development
Is the main character interesting and engaging? Are there other characters you interact with and are they fleshed out or just hollow NPCs there to deliver basic instructions? Do the main and supporting characters add depth to the world and gaming experience and how do they grow and evolve as the game progresses?

[15] Gameplay / Experience
This is a game … so is it fun to play? The goal is to get from some starting point to some ending point, but was this journey worth your time? Sometimes these games can be a joy to play through and sometimes they’re a slog and focus too heavily on “filler” or elements that artificially pad out play time.

[5] Replayability
Once the game is complete would you ever find yourself itching to play it again? Was the game fun to play or experience, or offer some variety of gameplay or character selection that could entice you back for repeated playthroughs.

[10] Impact / Impression
Final thoughts and impressions on this game as a whole. Were you left wanting more, or were you rushing to the end to get it over with.

[5] Bonus / Surprise
Anything unexpected or notable that’s worth calling out?

Scores (for posterity)

The snapshot of the scores at the time the system was overhauled is below. As I’m going to revisit each of these scores over time, the master list - sorted by score - will slowly be updated.

  1. 91% Maniac Mansion: Day of the Tentacle (LucasArts) - 1993
  2. 89% Full Throttle (LucasArts) - 1995
  3. 89% Gabriel Knight: Sins of the Fathers (Sierra On-Line) - 1993
  4. 87% The Secret of Monkey Island (Lucasfilm Games) - 1990
  5. 87% Grim Fandango (LucasArts) - 1998
  6. 86% Beneath a Steel Sky (Revolution Software) - 1994
  7. 86% Sanitarium (DreamForge Intertainment) - 1998
  8. 84% Sam & Max Hit the Road (LucasArts) - 1993
  9. 84% Space Quest: The Sarien Encounter (Sierra On-Line) - 1986
  10. 84% Flight of the Amazon Queen (Interactive Binary Illusions) - 1995
  11. 80% Shadowgate (ICOM Simulations) - 1987
  12. 79% Innocent Until Caught (Divide By Zero) - 1993
  13. 77% Blue Force (Tsunami Games) - 1993
  14. 76% Rise of the Dragon (Dynamix) - 1990
  15. 73% I Have No Mouth, and I Must Scream (The Dreamers Guild) - 1995
  16. 71% Police Quest II: The Vengeance (Sierra On-Line) - 1988
  17. 70% Space Quest III: The Pirates of Pestulon (Sierra On-Line) - 1989
  18. 69% Manhunter: New York (Evryware) - 1988
  19. 69% Tony Tough and the Night of Roasted Moths (Nayma Software, Prograph Research S.r.l.) - 1999
  20. 67% Blade Runner (Westwood Studios) - 1997
  21. 67% Police Quest: In Pursuit of the Death Angel (Sierra On-Line) - 1987
  22. 66% Nightshade (Beam Software) - 1992
  23. 66% Space Quest II: Vohaul’s Revenge (Sierra On-Line) - 1987
  24. 64% Ringworld: Revenge of the Patriarch (Tsunami Games) - 1992
  25. 64% Normality (Gremlin Interactive) - 1996
  26. 64% Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (Sierra On-Line) - 1988
  27. 63% DreamWeb (Creative Reality) - 1994
  28. 63% Labyrinth: The Computer Game (Lucasfilm Games) - 1986
  29. 61% Snatcher (Konami) - 1988
  30. 61% Countdown (Access Software) - 1990
  31. 59% Discworld (Teeny Weeny Games/Perfect 10 Productions) - 1995
  32. 59% Dark Seed (Cyberdreams) - 1992
  33. 59% The Adventures of Willy Beamish (Dynamix) - 1991
  34. 59% Police Quest III: The Kindred (Sierra On-Line) - 1991
  35. 57% Leisure Suit Larry in the Land of the Lounge Lizards (Sierra On-Line) - 1987
  36. 57% Mean Streets (Access Software) - 1989
  37. 56% Return to Ringworld (Tsunami Games) - 1994
  38. 56% The Legend of Kyrandia: Fables and Fiends (Westwood Studios) - 1992
  39. 56% Frederik Pohl’s Gateway (Legend Entertainment) - 1992
  40. 56% Loom (Lucasfilm Games) - 1990
  41. 53% Ripper (Take-Two Interactive) - 1996
  42. 53% Space Quest IV: Roger Wilco and the Time Rippers (Sierra On-Line) - 1991
  43. 51% Harvester (DigiFX Interactive) - 1996
  44. 51% Beavis and Butt-Head in Virtual Stupidity (Viacom New Media) - 1995
  45. 51% (was 80%) Princess Tomato in the Salad Kingdom (Hudson Soft) - 1984
  46. 50% Déjà Vu: A Nightmare Comes True (ICOM Simulations) - 1985
  47. 49% Duckman: The Graphic Adventures of a Private Dick (The Illusions Gaming Company) - 1997
  48. 49% Urban Runner (Coktel Vision) - 1996
  49. 47% Hopkins FBI (MP Entertainment) - 1998
  50. 47% Manhunter 2: San Francisco (Evryware) - 1989
  51. 47% (was 81%) King’s Quest: Quest for the Crown (Sierra On-Line) - 1984
  52. 46% Lure of the Temptress (Revolution Software) - 1992
  53. 46% Tass Times in Tonetown (Interplay Productions, Brainwave Creations) - 1986
  54. 44% Torin’s Passage (Sierra On-Line) - 1995
  55. 44% Uninvited (ICOM Simulations) - 1986
  56. 43% Eternam (Infogrames) - 1992
  57. 41% Hugo’s House of Horrors (Gray Design Associates) - 1990
  58. 41% King’s Quest II: Romancing the Throne (Sierra On-Line) - 1985
  59. 40% The Crimson Crown - Further Adventures in Transylvania (Penguin Software) - 1985
  60. 40% Police Quest: Open Season (Sierra On-Line) - 1993
  61. 39% Companions of Xanth (Legend Entertainment) - 1993
  62. 39% Codename: ICEMAN (Sierra On-Line) - 1989
  63. 39% Cruise for a Corpse (Delphine Software International) - 1991
  64. 36% EcoQuest: The Search for Cetus (Sierra On-Line) - 1991
  65. 36% Hugo II, Whodunit? (Gray Design Associates) - 1991
  66. 36% Jurassic Park (Sega of America) - 1993
  67. 34% Murder on the Mississippi (Activision) - 1986
  68. 34% Altered Destiny (Accolade) - 1990
  69. 34% The Black Cauldron (Sierra On-Line) - 1986
  70. 31% (was 34%) Rendezvous with Rama (Telarium) - 1984
  71. 29% Ace Ventura (7th Level) - 1996
  72. 28% (was 31%) The Dark Crystal (On-Line Systems) - 1983
  73. 23% (was 29%) Wizard and the Princess (On-Line Systems) - 1980
  74. 22% (was 33%) Transylvania (Penguin Software) - 1982
  75. 21% (was 66%) Mystery House (On-Line Systems) - 1980
  76. 21% Bargon Attack (Coktel Vision) - 1992
  77. 20% (was 31%) Dallas Quest (Datasoft) - 1984
  78. 19% Lost in Time (Coktel Vision) - 1993
  79. 15% (was 46%) Ulysses and the Golden Fleece (On-Line Systems) - 1981
  80. 14% (was 27%) Kabul Spy (Sirius Software) - 1982
  81. 13% (was 14%) Adventureland (Adventure International) - 1982
  82. 13% Emmanuelle (Coktel Vision) - 1989
  83. 12% (was 19%) Mission Asteroid (On-Line Systems) - 1980
  84. 7% (was 11%) Geisha (Coktel Vision) - 1990
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